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Age of wonders 4 best build8/29/2023 ![]() ![]() Other good tomes are Pyro, Roots and Faith, Cryo but we can come back for them later. You also get Houndmasters, Spawnkin and +20% t1 unit damage from a hero skill. Gets you going more on the red affinity, which you need to get for -30% t1 unit upkeep, since you'll spam a lot of t1 archers. t3, t4, t5 don't interest you as much, please also note that higher tier tomes require more research per spell so by sticking to lower tiers you can progress your affinity trees faster. ![]() You don't really aim for magic victory with this build, so you don't need to rush t5 and you benefit a lot from grabbing a bunch of t1 & t2 tomes that boost archers, there are quite a few. The downside of this trait combo is that you get no extra starting units or recruit ranks, so the start will be a bit slow in terms of clearing. This gives you a powerful headstart in terms of economy as long as you connect your new cities to the capital. Later with Tome of Faith you will be able to build Convents for +20 mana and research. Having +40 stability in your capital and connected cities allows you to start with +20 food and prod from Neutral High culture agenda and +20 gold from Imperialists. Alternatively you can try to start the game doing some evil actions ASAP in which case Runesmiths or Prolific Swarmers might be a better choice. To start out with neutral agenda, enabling our prod and food bonus. Gold is useful and +20 Stability enables our economy combo. WK works too and may be still better, but specifically here Champion enables part of our economy combo with his +20 stability bonus. Keen sighted is irrelevant for this build, I'll explain why later. You also get tier 1 archers you're going to spam.īody trait: Quick Reflexes, if someone manages to shoot back at us. Awaken grants archers +4 flat damage, +1 range and +20% accuracy and will be an important part of our combo. the best build for vassal spam, or the most powerful spearmen build is alright.įeel free to post yours and I'll start with posting some of mine:Ĭoncept: OP archers destroying enemy units from 7-9 range.Ĭulture: High. Doesn't have to be the most OP build in existence, something that takes a certain aspect of the game and tries to min/max it e.g. Thread to discuss faction builds designed to be OP at something. ![]()
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